I had a meeting with my supervisor today and he advised me to get the lighting to work as the next thing so that will be what I'm doing for today and tomorrow. For lighting to work I need walls that can cast shadow, and proper UV's on everything, so that the lightmap will bake properly in Unreal.
For getting a better view of the light he suggested giving everything a neutral shader, which is why the chiffonier's texture is white for now.
Also modelled the vase and the table it stands on.


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