So today the day before my deadline, my computer crashed and unreal decided that meant corrupting my level... So I ended up beginning my day with frantically trying to get the level-file back. What I learned: 1. The corrupted file was done for. 2. Unreal actually makes back-ups automatically! I'm such a lucky potato! 3. Do you own f***ing back-ups girl!
Afterwards a had an awesome talk with a friend of mine, and he showed me a different workflow for textures, so I ended up basicly redoing all the materials and saving out new textures from Quixel.
I havn't tweeked much yet, so everything look kind off wet right now. I'll get to that.
Also the mirror actually somewhat work like a mirror. Not optimal, but it will have to do, given the time.



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