So I had some trouble getting Quixel to work and it took quite some time to fix and I'm still working on getting everything to make sense.
But I got my chiffonier textured and generally got to understand Quixel much better. For those that don't know: Quixel is a suite of tools (NDO, DDO and 3DO) that are texture plugins for Photoshop, that allows you to create different kinds of maps (normal maps, bump, specular ect.) by painting directly on the texture or on the fully rendered model. It also have a big library of textures that you can quicky apply and edit. It's quite sweet, even though it feels a little chunky sometimes.
Here is my chiffonier rendered from 3DO:
Daily cameras, added the chiffoniers texture in Unreal and fiddled a bit with the lights.



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