"When you don't know what to draw, draw a portrait of yourself. You always have yourself."
Said by a friend of mine's teacher. I think it one of the best advices I've ever gotten.
Tuesday, 25 April 2017
Saturday, 4 June 2016
Sunday, 29 May 2016
Self Study Day 22
Final captures of the game. After I have presented the game at the school I will also submit to gameJolt so you guys can try it out as well as a small video going through the room and a breakdown of the process.
I turned off the depth of field, so as to better see the final look of everything.
I turned off the depth of field, so as to better see the final look of everything.
Friday, 27 May 2016
Self Study Day 21
Been tinkering with post process volume setting, and oh hey look dept of fireld. Also kep working on textures getting them to look better.
Thursday, 26 May 2016
Self Study Day 20
So today the day before my deadline, my computer crashed and unreal decided that meant corrupting my level... So I ended up beginning my day with frantically trying to get the level-file back. What I learned: 1. The corrupted file was done for. 2. Unreal actually makes back-ups automatically! I'm such a lucky potato! 3. Do you own f***ing back-ups girl!
Afterwards a had an awesome talk with a friend of mine, and he showed me a different workflow for textures, so I ended up basicly redoing all the materials and saving out new textures from Quixel.
I havn't tweeked much yet, so everything look kind off wet right now. I'll get to that.
Also the mirror actually somewhat work like a mirror. Not optimal, but it will have to do, given the time.
Afterwards a had an awesome talk with a friend of mine, and he showed me a different workflow for textures, so I ended up basicly redoing all the materials and saving out new textures from Quixel.
I havn't tweeked much yet, so everything look kind off wet right now. I'll get to that.
Also the mirror actually somewhat work like a mirror. Not optimal, but it will have to do, given the time.
Wednesday, 25 May 2016
Self Study Day 19
Decided to changed the skin tone of the girl after looking at a lot of picture of people of mixed race. Mostly they become quite light-skinned compared to what I had going on.
The white part will be transparent in Unreal.
I tweeked the colours of some of the textures a bit, so they were less saturated, to create a more uniform look.
I tweeked the colours of some of the textures a bit, so they were less saturated, to create a more uniform look.
Tuesday, 24 May 2016
Self Study Day 17
Cheated a bit here, as I did the textures the day after, but I would rather put them up in their final form.
Friday, 20 May 2016
Thursday, 19 May 2016
Self Study Day 15
The edges on her will be slightly different in Unreal. Most noticeably on the eyelashes. Yes those are super shiny eye lashes, not slightly open eyes. Her eyes are completely closed.
This girl just became Jesus! haha
Fine, fine. A proper shot...
Wednesday, 18 May 2016
Self Study Day 14
More speedy texturing. The set is now fully textured. Now it's time for creating the rest of the characters that will be in the scene.
It's been a long day... and if I find time I'll tweek the textures further.
(there are two materials for the sofa, because I add them to their respective parts of the sofa in Unreal)
It's been a long day... and if I find time I'll tweek the textures further.
Tuesday, 17 May 2016
Monday, 16 May 2016
Saturday, 14 May 2016
Self Study Day 11
No weekend for a busy student! Sneak peek of our little main character <3
Today she got modelled and rigged.
Today she got modelled and rigged.
Friday, 13 May 2016
Self Study Day 10
Mirror and small sofa table also got added today. Finally I got enough parts with usable UV's to get the lighting started.
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